**The 2x2x2 Rubik"s Cube (also called as Pocket Cube or Mini Cube) is the two layered version of a Rubik"s Cube. This puzzle**

**was invented by Rubik Erno before the 80s và was patented on March 29, 1983. At first sight it may seem lớn be a simple puzzle but it"s good to know that it has more than 3,6 million possible permutations so it"s impossible khổng lồ solve it by just randomly twisting the faces.**

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The 2x2 cube is an official WCA competition sự kiện, the fasdemo solves being below 2 seconds.

Start the Pocket Cube simulator and solver

## Pocket Cube Mods

The 2x2x2 has inspired many designers và lots of variations & shape mods were produced since 1981 as seen on the picture above.

Starting from the top left a center-shifted 2 color**Meffert"s Pocket Cube**by Justin Eplettwhich basically is a 2x2 in a 2x2. The**Pyramorphix** is not a2x2 Pyraminxbut in fact it"s a smart mod where you have sầu lớn worry about the orientation of only 4 pieces. The Kilominxdodecahedron-shaped puzzle is the smaller brother of the Megaminx.On the right a thành viên of the **Mad Heads** zombie series which proves that any shape can be built on the core of this cube. 2x2 puzzles are available in the shape of cartoon figures, the most common being the Homer Simpson head.

A **Ghost Cube** và a **Mirror Cube** in the second row which are probably the most popular shape mods of the NxNxN cubes. Next a non-twisty sliding puzzle, the **Inside out 2x2x2** (or Vadász Kocka) which works like a 3 chiều 15-Puzzle. A small Siamese(Triamese) puzzle where three cubes are sharing their corner pieces.

## Color Patterns

Try some pretty color patterns if you"re tired of just simply solving the cube the traditional way. Try lớn reach the schemes on the images or invent new ones. Having only four stickers per face the possibilities are limited compared lớn the Rubik"s Cube color patterns. Find the algorithms below if you get stuông chồng.

Quarters:**U F2 U2 R2 U**ZigZag:

**R2 F2 R2 U2**Cube in a cube:

**R F U" R2 U F" R U F2 R2**Checkerboard:

**U R F2 U R F2 R U F" R**Pillar:

**U R U" R2 U" R" F" U F2 R F"**Spiral:

**U2 F2 R2 U2**

## How khổng lồ solve the Pocket Cube?

The 2x2 cube is basically a Rubik"s Cube without center và edge pieces having only the 8 corner pieces. If you can solve sầu the classic 3x3x3 then you will be able to unjumble this one too.

You might meet two cases that you will never see on the 3x3x3: when two pieces are switched on the last layer.

Swap two pieces next lớn each other:

**L F’ L’ D’ L’ D F**

Swap two opposite corners:

**F L F L’ D’ L’ D**

To handle this problem use one of the algorithms. If you don"t know what the letters mean please read the Rubik"s Cube notation.

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## Beginner"s Solution Method

**In case you have never solved a Rubik"s Cube before here"s the easiest solution method for beginners.**

To solve the puzzle we need to lớn rotate the faces, so let"s mark them with letters: **F**(front),** R**(right), **L**(left), **D**(down). A letter alone means a clockwise rotation while reverse turns are marked with an apostrophe (**F"**) & double turns are marked with 2 (**F2**).

An example algorithm:** F R" U2** (turn the front face clockwise, then the right counterclockwise and bởi a 180° turn of the up face)

### Step1: White Face

Start with the White face. This is the easy part so you can try khổng lồ do this without using the algorithms.

We need khổng lồ place the Trắng pieces next to lớn each other making sure that the side colors match, as seen on the first image. Here are the algorithms khổng lồ move sầu a piece from the baông xã face to the front. There are three possible orientations of the piece so we need three algorithms to position the whitepieces.

Case 1: **D" R" D**Case 2: **R B R"**Case 3: **R D B2 D" R"**When the piece is in its position but oriented wrong first we need to lớn sover it khổng lồ the back layer và bởi vì one of the three cases above (**D" R D**).

### Step 2: Position Yellow Corners

Turn the cube with the white face down because we won"t need to work with that anymore. Turn theupper layer lớn seehow many pieces can be moved lớn their final position. The orientation doesn"t matter at this stage.

1. Only one piece can be moved to its final position: Do**U R U" L" U R" U" L** holding the correct piece in the front-right-up position lớn cycle the other three corners.2. Swap two pieces in the top front: **L F" L" D" L" D F**3. Swap two diagonal corners:**F L F L" D" L" D**

### Step 3: Orient Yellow Corners

At this point all pieces are on their final position, we just have sầu lớn orient the yellow corners.

Hold the puzzlein your hands with an unsolved yellow piece in the FRU (front-right-up) position, then vày the **R" D" RD** algorithm twice or four times until that specific piece is oriented well. Making **U"**moves bring another unsolved piece to lớn the FRU spot và repeat**R’D’RD**until this specific piece is ok. In each step the algorithm needs to be performed twice lớn turn the corner counterclockwise and four times lớn turn it clockwise.

1. Headlights: Two yellow stickers facing lớn the front: **(R" D" R D)x4 U"(R" D" R D)x2**2. Yellow on the sides in the front layer:**(R" D" R D)x2 U"(R" D" R D)x4**3. Three corners need to be turned counterclockwise**(R" D" R D)x2 U"(R" D" R D)x2 U"(R" D" R D)x2**

For a more detailed explanation of this step with animated examples read about the orientation of last layer corners here.